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27 Mar
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Once again, we are back! With a brand new site! This time around, the site will contain only cheat codes, thousands of them, regularly updated thanks to the nice people at TradeLair.com. Later on, we might provide you with all the latest news from the gaming industry, but for now, cheat codes only. Enjoy the cheats! The layout is very simple, and does not contain too many images, making it very fast to load, especially for people on narrowband. And unlike 99% of the other cheat code sites, Gamerz Live does not contain any popup ads. Please visit us at Random Forum if you have any questions/comments |
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27 Mar
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Gamerz Live's sister site, Xbox Next Gen is launching in just a matter of weeks! XNG will have the latest news from all over the world that has to do with Xbox. Also, members will be able to review/rate all the games, post comments etc. There will be a comprehensive database of games, screenshots, cheat codes, editorials, reviews, previews and many more! Stay tuned for more announcements! |
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27 Mar
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If you haven't been keeping up, the old Gamerz Live forums are now known as Random Forum. Most of the veterans from Gamerz Live are now at Random Forum, so if you were with us before, and lost contact in the middle, now is the perfect time to pay us a visit. If this is your first time here, come visit us at Random Forum to see what its all about! |
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27 Mar
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The third installment in a series developed by Digital Illusions and begun on the PC, Midtown Madness 3 is at its heart a street racer. But it doesn't boast merely the souped-up, tricked out rides of Midnight Club 2. Instead, in MM3, you'll race everything from a garbage truck to a MINI Cooper to a Chevy SSR, and you'll do it in the very recognizable confines of Washington D.C. and Paris. While the single player experience is fulfilling (if a bit predictable), this game is all about the multiplayer, especially on Xbox Live. If you own Xbox Live and like racing games, MM3 is a no-brainer. In fact, if you like racing games at all, this is a reason to get an Xbox and Xbox Live. Gameplay Let's start with the important stuff. This game is fun. It's not just a little fun, it's terribly fun. It's call-in-sick-to-work, stay up until four in the morning fun. Is it "buy an Xbox and sing its praises from the highest mountain" fun? If you're into racing games, it sure is. But before I get ahead of myself, let me clarify. I'm talking about the multiplayer experience. I'm talking about the mad scramble that is Xbox Live. Sure, the single player is cool, but it doesn't even begin to approach the level of enjoyment to be gleaned from online play. It's a training ground, a warm-up for the main event. More on single player later. What we're really trying to get to the bottom of is what makes it so enjoyable. First off, as we've already stated, the cities are amazing. Just the fact that they are so open and interactive and, well… alive, is a technical feat. We've seen it flashes of this kind of thing from other games, but DICE makes it breathe. What's more, there are two gargantuan and fully recognizable metropolises for gamers to tear up. That means crashing through guard rails, plowing through cafes (you know you've always wanted to do that), dodging traffic, and terrorizing pedestrians… in two time zones! Aside from the great environments, the thing that bears most mention is the excellent collision detection. This is always crucial in a racing game, and it's been nailed here. If you catch even the slightest corner of a building or car, your momentum will be affected. Likewise, if you're trading paint in a checkpoint or multiplayer race, you'll feel it, and your cars will affect one another. This is all based on collision detection, and it's nearly perfect. So, too, are the car physics. While a lot of racing games feel good to drive, this one feels natural. Each car boasts its own unique properties, and as such, you'll need to master a broad range of skills to triumph. But you'll have slick, intuitive controls at your fingertips, and graceful environment physics so that you won't get too frustrated. What do I mean by that? In many racing games, if you're going to plow through a block all willy-nilly, your car will get turned by every little thing. But the emphasis in MM3 is on frenetic, cross-town driving mayhem, so if you get a nice head of steam going, even a MINI will turn back bigger vehicles and keep moving forward. That's not to say that your progress can't be halted by a steel fence or iron dumpster, or by the large garbage truck parked across the road. It can. But the game is not hung up on these details. The challenge is to get through the city creatively and quickly, not to avoid everything in sight. In fact, using walls to bang off of, and driving down stairs, and plowing through the occasional row of station wagons is part of the charm. So that's why the game in general is fun. As the old saying goes, "it's easy to pick up but hard to put down." But what makes Xbox Live so damned enjoyable? The mayhem of it all. Although the servers are not yet hopping with the well-practiced driving studs of two weeks from now, it's easy to find a rousing game within any of the six online modes: Cruise, Checkpoint, Capture the Gold, Tag, Hunter, and Stayaway. There are a lot of set-ups options if you choose to host a game, and just as many if you're particular about the kind of race you want to experience. The game types are all enjoyable. Cruise lets you wild out and explore with a group of folks. Checkpoint is, as you may have guessed, a checkpoint race through one of the towns. Capture the Gold is perhaps the best mode, and functions as Capture the Flag does in FPS games. In Tag, you have to touch another car to get rid of being 'it' before your times runs out, or you're booted. Hunter forces you either to be a predator or prey, and the object is to be the last car preyed upon. Finally, Stayaway is another game of cat and mouse. You have to hold an object–in this case the rabbit–longer than anyone else. Except for Cruise, every mode has a frantic appeal. The thrill of the chase is captured perfectly. When you and five other gamers are in hot pursuit of one lone car, it feels cinematic, it feels exhilrating. It feels right. And when you give someone the slip and narrowly avoid a collision at the most opportune time, you're guaranteed a smile. The players so far have been plenty cordial as well. While some online games have been overrun by bickering and petty play, there is a good spirit and sense of camaraderie about this game. And that's a welcome thing. The single player experience will prep you for online play, and get you used to the cities, but on its own it isn't quite as fulfilling. In fact, if the game shipped with the single player component only, it wouldn't be nearly as good. Why? It's much more exciting (and variable) to outrun a human than it is a calculating machine. And while it feels good to beat some of the races, it all gets repetitive after awhile. That's not say you can't a dozen or so enjoyable hours out of single player. When stacked up next to the likes of Midnight Club 2's solo options, it holds its own. But multiplayer is still where it's at. Each city is split up into two game modes, which are further subdivided. In Single Race mode, you can choose to Cruise the city, or compete in Blitz and Checkpoint races. Cruise allows you to explore the city at your leisure, finding jumps and shortcuts, and learning the course. Blitz is a checkpoint race against the clock, while Checkpoint allows you to compete against other drivers in similar kinds of races. Both of these modes can be enjoyable, and quite challenging in the upper reaches. What's cool about them, however, is that your competition is based on the car you pick. If you choose to race a garbage truck, you'll have more time to complete the Blitz Race. If racing Checkpoint, all of the other drivers will be outfitted with vehicles in that general speed range. This makes for more variation, and allows for gamers with different styles to succeed. The other option available in both cities is Work Undercover mode. This allows you to complete a story of sorts, where you work your odd jobs and progress up the employment ladder. While the Blitz and Checkpoint races can be very fun, working undercover simply gets tedious. The jobs aren't that interesting, and many of them mimic other games we've seen (especially Crazy Taxi). In all modes, you can collect paint cans that are scattered throughout the city. You have to be driving the ride of the paint can you seek, so much of the challenge is getting the particular car into the right place to snag the item. The paint can challenges add a collection element to a game which is already stuffed with replay value. Like Vice City, this game just keeps on giving. Graphics Since there's already been so much said about the cities–their scope, authenticity and attention to detail, there is little left to say about them except this… they are gorgeous. Paris looks just like Paris, and Washington D.C. looks just as it should. For the most part, there is amazing draw distance, so you can see deep into the city when you're driving. The vehicles you're exploring these wonderful burghs in are no slouches, either. From the tiny FLE to the mammoth Freightliner, the rides all look like their real life counterparts. Even when they get damaged they look pretty, mainly because the damage is done so well. Kudos to DICE for procuring licenses they are able to rough up a bit… In addition to damage effects on car models, the damage to environments looks convincing as well. Plowing into plate glass leads to a shower of shards on the hood of your car. Taking out a traffic light will yield a shower of sparks. Attention to minute details like these make the game that much more special. Midtown Madness 3 runs smooth for the most part, and it needs to. It does a good job of promoting a sensation of speed, and that begins with framerate. It's locked down in the single player experience, and only hiccups slightly when players enter or exit the Live games. Honestly, there is very little to gripe about in the graphics department. There is limited pop-up throughout the game, and sometimes the camera will take up a position halfway inside a car, so that only half of the texture shows. But these are minor gripes. None are disruptive, and only slightly loony graphics fiends will care. Sound As you might expect by now, the technical brilliance displayed elsewhere in MM3 extends to sound. Featuring Dolby Digital loveliness, the game sounds great. The individual engine noises, coupled with the ambient noise of the city, are a delight to hear. Voice acting is also good, if a bit over the top. Most is saved for the Work Undercover story mode, and some of it is quite humorous. The Parisian stuff could possible offend those who balk at stereotypes, but it's well-done nonetheless. What the Xbox has over every console on the market, of course, is the ability to rip tracks to the hard drive. No place has it been exploited more than in driving games. The playlist feature is available in MM3, but it does not offer quite as many options as we would have liked. The interface for managing the tracks is a little clunky, and if you dump a large number of tracks onto the playlist at once, there is no way to re-sort them. There also seems to be a bit of glitch with the randomization of tracks. Although I had three full CDs dumped into the playlist, it always seemed to hang on the same couple of songs, repeating them over and over. Through a particular series of challenges, I listened to the same track six times in a row. If only there were a song advance option while playing, this problem would have not been as annoying. But alas, there is not. Closing Comments If you love Xbox Live games, buy. If you like racing games, buy. If you like the idea of driving a MINI over the cobblestoned streets of Paris, buy. As a single player game alone, it's about an 8.0, but as a multiplayer game, it approaches the mid-nines. This is the most impressive first-party title since Rallisport Challenge, and it's well worth your well-earned dollars. |
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27 Mar
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The controls are awesome, like any other driver. X to accelerate, square reverse, and so on. But heres where it gets tricky, and it drifts off from other drivers, the LI L2 R2 RI (note, these are the PS2 controls) are combined with the X, square, triangle, and circle to do abilities that you learn from other drivers. As soon as you start you better be aware of the controls, start in cruise and learn everything because, as soon as you get in a street race one fender bender can ruin the whole race. I remember when I accidentally crashed into the back of a player; I just hit reset that’s at the point you know you love the game. But otherwise the controls are fine. The graphics for Midnight Club 2 are awesome, exactly what ps2 can run, and then some. The car models are so .. Life-like, the environments in all 3 cities are very nice. The cities all sport a different look, with LA being kind of murky and expansive, and Paris showing off occasional cobblestone roads and lots of narrow streets, while Tokyo is vertical, urban and metallic. RockStar did a mighty fine job on this one. Everything looks real, from the nos to the trees you crash into, the best aspect is when you’re challenging a racer, and they look pretty real. Another thing I think you might enjoy is when you knock down a pole the sparks look pretty fine, along with the smoke coming from injured car part, and when you crash into a parking meter, coins will fly every where. Or your beams, plus the way a light glares on the top of your hood makes the graphics for Midnight Club 2 easy on the eyes. The sound was really nice; you could hear a lot of things like pedestrians yelling at you. Your engine revving up and your nos screaming down the street. Another nice aspect is the radio, it may not have the best tunes, but a few nice songs like “put your top down” by Tre Little. But after that the songs are bad, just techno, trance. The downside is you won’t be able to open your favorite song in cruise, some songs only open up in specific races. The music disappointed me so much; it just led me to turn off the music. You can hear a lot of things like your, your opponent racer teasing you. Overall this game floated my boat, the fact that the A.I. isn’t artificial retardness is really nice, the cops will do anything to slow you down and stop you, the other racers will take as much shortcuts as possible, but make sure the game isn’t on ‘EASY’ it will ruin everything. But getting back, this game is worth every penny you put into it deserves more then $50.00, with all the extras such as 2player CTF or detonation, this game will keep you glued, the game has a lot of nice cheats. But I advise you to use them in 2p, or arcade mode. But dose this game deserve a 10? Just like PSM said. “When a game comes around like this, that is this good. It changes the genre completely.” This game will leave you in awe; Rockstar did an A+ job. Leaving you with an awesome game, with a nos flavored cherry on top. |
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27 Mar
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Allow me to start off by stating this – Wario Ware has to be the best handheld game released in a very long time. It wasn’t pumped up, there weren’t many people talking about it, so I was extremely shocked to see how good this game was and is. Most definitely, this game deserves a lot more credit and recognition than what it’s gotten. The basic premise of the game is to get through each minigame in a level, you have four lives in each, and if you lose all of them, then you have to start the entire level over again. As little as this may sound, it becomes very irritating, to say the least. As you beat the levels however you will begin to notice minigames popping up beside the levels that you have earned, and can play at any time you please. The minigames on the side last a lot longer, and are bigger than these in the level, focusing on one general theme. Each level consists of its unique theme, unique backdrop, and even its own delectable music. This, I think makes for a more addictive atmosphere. Because I know I couldn’t wait to see how the next level was going to be, and what different minigames there were going to be. With over two hundred games, most being very different from the next, you will never know what you’re going to get. As you move on, the levels begin to become much harder. While you may skim through some of them with ease, at the end when you get to some of the bosses and lose all of your lives, it’s enough to want to throw the game down and give up. But it’s too addictive to just put it down. So you continue to go back for more, eventually getting through it and heaving a big sigh of relief. One of my favorite attributes about the game was the music. Don’t get me wrong, I liked everything else, but I think music can either make or break a game. In Wario’s case, it definitely made it. The beat of it all was really fun to play the minigames to, and when the game sped up, so did the music, with a heavier rhythm and beat. This carries on through the entire game, each level having a new song, new beat, new rhythm, which really shows me a lot of originality and tact went into the music. The story is kind of scattered, but I’ll go through the basics that it started out with – Wario created a game and company (Wario Ware Inc.) him and his crew, the characters in each level, got together and each made their own minigames. The purpose of this is? To get a lot of money, of course! Other than that, each level has its own story and plot to it, leading from one thing to another. For example, trying to get to work on time and shooting all of the cops with bananas in order to escape their clutches. I won’t give anything away, so you’ll just have to play the game to find out more. The graphics are great, especially for a GBA game, but I can say honestly that even if it didn’t have that, the game would still be awesome. Some of the backdrops for each character (examples – cell phone screen, stereo, computer desktop) are so original and fun to look forward to in each level that it’s amazing. The minigames go from pixilated 8 bit glory, to what GBA can top with graphics. And the stories in the beginning of each level also have high-quality graphics, which makes them fun to watch, but as I said, it doesn’t matter in this game how well the graphics are, it does make a nice extra addition, but if they were bad, it certainly wouldn’t have put a dent in it. Before I conclude, I have to dwell on the replay value here; so far, I’ve beaten this game three times. With each time I beat it, I find more games waiting for me, and even if you have played it ten times, I’m sure you will still be finding more games that weren’t there the previous nine times. This is definitely not a game to just pick up and beat once then put down, it provides hours of entertainment that you can pick up a dozen times and still be completely enthralled within Wario’s universe of unique micro games. If you don’t already own this game, and you enjoy fast-paced fun, with only having to use one button, and high replay value, then you should check it out. I doubt I could express how great this game is in just one review. Wario Ware Inc. truly takes all, even with such a simple concept; it’s in my opinion, one of the best, if not the best Gameboy Advance game on the market right now. |
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27 Mar
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You probably cringe every time you hear a 3d game that’s on Xbox, PS2, and GameCube heading to the GBA. Rockstar is releasing their PC, PS2, and Xbox hit Max Payne to the GBA, when I saw the link showing Max Payne in the GBA preview section, I thought it would suck instantly. But from looking at a few screens and finding a little bit more about it the idea stuck in my mind as pretty cool. Max Payne is making its way to the GBA as probably one of the only good games that was 3d on a next-gen console/pc. Following the original story, he is sent on a bust to the subway, seeing his partner and best friend get shot in the back by an impersonator of him. Thinking it couldn’t get any more worse, he was wrong he then comes home to see his wife and new born baby murdered in a brutal way. Hell breaks loose as everyone is now after him. Out for revenge and with nothing to lose, he’s mad as hell. This version of the game is being made by UK GBA, doing their very best to capture the same feel from the other versions and put it onto the GBA. From looking at various screens they did an okay job with the graphics, it having a 3d environment making bullet time possible. Every thing that you’d see on the pc’s or consoles screen is there health, bullet time meter, what gun is on, and how much pain killers you have left. Thinking about it, it took me quite a while to finish Max Payne and for UK GBA to fit all that stuff from the other versions onto a little cartridge is pretty amazing. But with the help of compressing the 30 minutes of audio to go with the cut scenes. With 10 to 15 hours of gameplay promised by Rockstar, and with two new game modes, you can be sure this is another Rockstar hit. You can see the man with nothing to lose hitting shelves for the GBA December 15, 2003. |
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27 Mar
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From looking at various clips and images, Silicon Knights did an awesome job remaking the graphics; they put so much detail that it looks like a completely different game. Snakes model has become smoother, the environment has been revamped, and it looks much better than the ps2’s hit ‘Metal Gear Solid 2: Sons of Liberty’. This being amazing since the counting the people at there’s about 72. Obviously the game play will feature the same storyline as the original MGS, but there will be some different stuff in it. It will feature revamped cinematics, cool ideas taken from MGS2 (PS2). The things will feature, hanging off rails, hiding enemies in closets when you’ve taken em’ out, the A.I. is totally changed. Looking at these changes I think its safe to say this game is MGS 2½ now. Following the original story cloley, but will offer a few updates and surprises. Kojima stating that The Twin Snakes will feature many things never seen before in the MGS world. Aiming to hit stores 2004, you can bet that this will be another Konami masterpiece. |
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27 Mar
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The sound for True Crime was done pretty badly. You can barely hear the car radios tunes, which is a shame since half the songs are done by Snoop Dogg.(They should have added radio stations, which would be a great plus) When you’re firing a gun it sounds like a paint ball gun. And the thing that I hated most about the sound was if you were walking around checking if pedestrians had some illegal stuff on them you’d hear something like, ”Eyy, I got a green card pablo.” Which of course sounded like shit. The graphics for the game were easy on the eye, realistic looking cars, nice smoke effects, and nice character designs. I don’t want to say it but True Crimes graphics are far much superior to GTA, just because its Activision and they’re known for that type of stuff. My closing comments are, this game is awesome for the first few episodes but it gets old and repetitive fast. Rockstar has nothing to worry about since this game is nothing near GTA 3/ GTA VC. If you’re thinking about buying this game, I highly recommend that you don’t and you just rent it instead. It was a nice idea with the cop stuff but unfortunately it just wasn’t there. Too much hype to the game and I’m just not sure why it was there in the first place. |
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27 Mar
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Ill start off by saying that I'm not going to review both games, I'm going to review both of them as one because the only major difference is the story and setting. Gameplay: Same as it was on PS2. The game plays well with an Xbox controller, and the button layout is the same except R2 and L2 have been changed to white and black. The cars handle well, the shooting is decent. Only real gripe is the crappy aiming. I want to be able to aim my weapons on their own, not auto aim. Graphics: Nothing special. They are upgraded from the original PS2 release, but still are pretty average if not below average by Xbox standards. When the game is first turned on, everything is blurred because of "trail" which is an effect used to erase the "jaggies" from the PS2 game. When this is turned off, the graphics are much prettier and don't hurt the eyes. Sound: Soundtrack in GTA3 is very generic. Now, on to the good stuff. The soundtrack of GTA:VC is INCREDIBLE! Music from the 80s is truly ear opening. I bought the soundtracks so i could listen to these great songs. And if you dont like 80s music, there is always the custom soundtrack option. Little touches such as the custom soundtrack beign a "tape" in VC and a "cd" in GTA3 are really cool. Sound is good. Overall: Good game. Not worth buying if you completed the originals on PS2, but if not this game(s) is a must buy! What are you waiting for? GO OUT AND BUY IT!!! |
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